What is a MUSH?
A MUSH is a text-based interactive roleplaying game in a persistent world, a member of the MUD genre, but focused more on immersive roleplay than gameplay (or, as tabletop gamers would put it, roll play).
MUDs were originally conceived as a multi-player version of interactive fiction games like Colossal Cave Adventure, and the most famous example, Zork. These are parser-based games where you enter commands as though you were typing instructions to your character, and the game's logic interpreted those commands and carried them out.
One such text adventure game was called Dungeon, a modded version of Zork, which was akin to a game of Dungeons & Dragons with a computer-controlled dungeon master. This in turn inspired a multiplayer version of such a game, creatively called Multi-User Dungeon. Much like Rogue inspired a genre of games called roguelikes, MUD inspired a genre of games called MUDs, many of which featured cooperative dice-rolling dungeon crawling akin to a game of D&D with friends, as well as competitive PvP, offering some of the earliest MMO-esque experiences.
One such notable game, which itself went on to spawn dozens of imitators, was called TinyMUCK. TinyMUCK was intended as a purely social, roleplay-driven experience and stripped the limitations of gameplay from the game, instead offering a space to create characters and hang out with friends in a text-based, user-created world not dissimilar to Second Life. The term MUCK is merely a play on "mud," and does not have a meaning. However, MUCK is commonly used to refer to social-oriented MUDs with little to no gameplay.
As technology advanced, MUDs were created which used object-oriented programming techniques that created more robust and flexible parsers than were traditionally available. These object-oriented MUDs were called MOOs, which stands for "MUD, Object-Oriented." Most of these MOOs descend from LambdaMOO in one form or another.
MUSHes are variants of MUCKs which, while maintaining the social-oriented aspect, are more specifically oriented towards roleplaying in an immersive environment. Unlike MUCKs, MUSHes typically have stronger hierarchical administration structures which impose limitations on what characters are permitted to do, providing for a more immersive experience than MUCKs, which are carried more by the writing of the userbase than by the game's systems.
Collectively, all of these genres are referred to either as MUDs, or as MU*s, with the asterisk intended as a wildcard character, or more rarely as MUXes, which stands for Multi-User eXperience.
The most famous furry examples of the genre are FurryMUCK, Tapestries MUCK, Shangrila MUX, and Flexible Survival, which does not advertise itself as a MUD because it also provides a single-player alternative. If you have played any of these games, you are probably prepared to play the Furhaus MUSH. If you haven't, you should try it anyway; MUDs are for everyone, and while they may seem intimidating at first, they aren't all that difficult to get into.
Why should I play?
A reasonable question you may be asking is as follows: What's the difference between a MUSH and the Furhaus room on F-Chat? Or, you may be asking: Why should I spend the time learning this instead of just hanging out on F-Chat? I will outline my answers in the short summaries below, and you may click on any of them to expand a more thorough explanation of my reasoning.
By contrast, the MUSH provides no barrier to roleplay whatsoever; every character inhabits the same world and you will inevitably interact with everyone in it unless you give them the cold shoulder. This means that the normal way to start a scene with them is to meet them in the world and introduce yourself, letting the dice fall where they may, rather than discussing a scene ahead of time with the intention of a sex scene. Since the game is entirely text-based (a link to the associated F-List profile is still available), you're left to judge characters by their players' writing prowess and their descriptions, which at least in my experience leads to a less judgmental environment where you roleplay more, with more people.
Because you exist in a persistent, shared environment, neither of you needs to come up with any context for a scene. It already exists. Your surroundings are already described by the game appropriate to the area you're in, and they change as you move from room to room. The clothing you're wearing consists of physical items which can be adjusted or removed, and referenced at a glance. All of the legwork in setting a scene is done for you at all times; all you need to do is interact with each other in that framework and let the roleplay flow naturally.
But on the MUSH, everyone exists in the same space as you. If you walk into a bar, all you see is a list of names of the people crowded there. To actually get a sense of whether you'd want to fuck them, you practically have to interact with them first and get to know them. This means that you can play much less gregarious characters and still get roleplay with people simply because you're there, and in the process you might pull them into your character as they endeavor to learn more.
moniker
command, after you've validated your profile, you can change your name to whatever your character's name actually is, regardless of what the F-List Name Police have to say about it!
If you're sufficiently convinced by these reasons, give the game a try! There's no commitment, no downloads necessary. Simply register an account on the website and follow the Webclient Tutorial written by Emille to get started using the built-in webclient. Providing an email is completely optional; all you need is a name, a password, and an F-List profile that's at least level 2 in the Furhaus room.